| Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
41. Add turret slot via hardpoints? - in Ships and Modules [original thread]
Originally by: Mustafa Monde ive had no luck in the cruisers. most of my ore is stolen even in 1.0 space and 6 times now people have come and blown me up out of the blue, concord gets them but still.. This is why you find a nice, empty ...
- by Acoco Osiris - at 2008.01.09 22:12:00
|
42. Counter for a Nos/Neut Domi? - in Ships and Modules [original thread]
Edited by: Acoco Osiris on 08/01/2008 22:31:47 Maybe try a plated neutron blaster Megathron, use little cap yourself and just blast him to pieces. EDIT: Oh, and probably use ECM drones. ------------------- I nerfed my own sig To amuse you, he...
- by Acoco Osiris - at 2008.01.08 22:31:00
|
43. Amarr ships and missions - in Ships and Modules [original thread]
The Sacrilege is probably best, but then again by the time you can fly one of those you can probably run L4s in battleships anyways. I'd go with the Harbinger. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since ...
- by Acoco Osiris - at 2008.01.08 22:25:00
|
44. New High Slot Modual, "Automated ammo loader" - in Ships and Modules [original thread]
/signed on being able to reload all guns with specified ammo. And having a big, glowing red "FIRE ALL ZE GUNS!" button, but, F1, F2, F3, etc. is a tradition. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its...
- by Acoco Osiris - at 2008.01.08 22:23:00
|
45. CNR setup for lvl4s? - in Ships and Modules [original thread]
You have a few flaws with your setup, which I'll try to explain. First: the mids. Very few XL shield booster Raven setups are cap-stable (and most of those pack a Gist X-type). Give up total cap stability, and ditch those rechargers for resistanc...
- by Acoco Osiris - at 2008.01.08 22:10:00
|
46. raven in a domi? - in Ships and Modules [original thread]
First off, electrons are much more practical for the Domi (you can fit 6 T2 electrons with MWD, LAR, and medium injector). Second, if you plan to use blasters, FIT AN MWD! Third, armor tanking favors those 7 lowslots (besides, once you get on MWD ...
- by Acoco Osiris - at 2008.01.08 21:56:00
|
47. Kestrel Power Grid - in Ships and Modules [original thread]
You forgot Shield Upgrades and Ancillary Current Routers. Also, the 'Squire' PG 2, 4, and 8 implants. Finally, AWU and SU only indirectly help powergrid (by reducing weapon and shield upgrade PG use, respectively). ------------------- I nerfed my ...
- by Acoco Osiris - at 2008.01.08 13:21:00
|
48. Ok a stupid Raven question. - in Ships and Modules [original thread]
It's only worth it when you need your mids for something. Very specialized, generally speaking you shouldn't do it unless you know what you're doing. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first T...
- by Acoco Osiris - at 2008.01.08 13:19:00
|
49. HIGHEST Damage EFT (All Level 5) Ship/Setup - in Ships and Modules [original thread]
Moros 3x Ion Siege Blaster Cannon I (overheated, Dread Guristas Antimatter XL) Siege Module I 7x Cormack's Magnetic Field Stabilizer 2x Sentry Damage Augmentor 5x Garde II Maxed skills Zainou 'Gunsight' ZGX1000 Pashan's Turret Customization Mindli...
- by Acoco Osiris - at 2008.01.08 13:12:00
|
50. DDD Focus Script - in Ships and Modules [original thread]
This does sound interesting. It certainly shouldn't replace dreadnoughts, but used as an anti-battleship sniper it has merit. 10 minute RoF, 5 minute warp delay sound reasonable to me, and enough damage to one-shot anything short of a super-buffer...
- by Acoco Osiris - at 2008.01.08 12:53:00
|
51. Amarr Cruisers - in Ships and Modules [original thread]
Never, ever, shield tank an Amarr ship in my presence. Sansha, yes, but Amarr, no. Preponderance of lows + barely enough mids for necessary mods like MWD + armor resistance boni should = armor tank. Anyways, probably the best mission-running crui...
- by Acoco Osiris - at 2008.01.08 12:35:00
|
52. How fast is too fast when orbiting for projectile weapons - in Ships and Modules [original thread]
Originally by: Tollefso Kyanus lets just for curious sake say its a bs with artillery moving 5k+ orbiting could he hit anything ? Maybe against an MWDing, target painted Titan, but... really... No. Long-range weapons have atrocious tr...
- by Acoco Osiris - at 2008.01.08 12:21:00
|
53. what is the point of the Caldari Navy Hookbill - in Ships and Modules [original thread]
The whole point of it is that it is the toughest frigate out there... with an insane fit yadda yadda yadda (basically boredom + EFT), you can get one to 22k shields (raw). Whether a tough frigate is really any good is up to EVE players, and overa...
- by Acoco Osiris - at 2008.01.04 23:16:00
|
54. Artillry could use a boost - in Ships and Modules [original thread]
It is true that an Abaddon with 8 Tachyon IIs, Multi-Freq, and 3 Heat Sink IIs will out-alpha the Maelstrom with 8 1,400mm IIs, EMP, and 3 gyro IIs. However, the Maelstrom does a better alpha with the sniper ammo loaded, and is a fair bit more pr...
- by Acoco Osiris - at 2008.01.04 23:11:00
|
55. Warp Disruption Field Generators - in Ships and Modules [original thread]
They also can be used in lowsec when loaded with that focusing script. Which makes Mr. Lowsec Gatecamping Smartbombing Mothership Pilot unhappy. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trini...
- by Acoco Osiris - at 2008.01.01 21:38:00
|
56. dominix setup for lvl 4's please - in Ships and Modules [original thread]
Try using hte search function in the upper right or eve-search.com next time. Dominix setups so clutter this forum it shouldn't be difficult to find an informative, relatively recent thread. Anyways, here I go. Note that some missions will break ...
- by Acoco Osiris - at 2008.01.01 21:36:00
|
57. Improve Scan Resolution? - in Ships and Modules [original thread]
Signature Analysis: skill which adds 5% more scan res (I think it works that way) per level. Sensor booster: active midslot, which in default mode boosts both scan res and locking range. A script for scan resolution will double the scan res bonus...
- by Acoco Osiris - at 2008.01.01 21:29:00
|
58. Exequror or Oneiros for salvaging/looting - in Ships and Modules [original thread]
57M SP and no idea how to read a ship's description for its boni? Considering using a logistics ship for salvage? Somehow, I'm smelling character purchase. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its ...
- by Acoco Osiris - at 2008.01.01 21:23:00
|
59. Javlin torps vs cruise missiles for NPC battleships - in Ships and Modules [original thread]
Javelin torps will cost a fair amount, and the fittings on T2 siege launchers are atrocious. I would go with T1 cruise missiles. ------------------- I nerfed my own sig To amuse you, here is my Retriever ever since its first Trinity deployment. RI...
- by Acoco Osiris - at 2008.01.01 21:18:00
|
60. Any Reason to use Light or Medium Missiles? - in Ships and Modules [original thread]
Edited by: Acoco Osiris on 01/01/2008 21:15:09 The range of launchers the Caracal can use and the reasons for them: Rocket Launcher-fires rockets, and is the best Defender launcher. Rockets are frigate-sized short-range unguided missiles, ver...
- by Acoco Osiris - at 2008.01.01 21:14:00
|
| Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
| First page | Previous page | Next page | Last page |